A small announcement; there are going to be unique changes to the weapons system, and actions you can perform. Also, everyone is essentially a human paladin, with some tweaks. Instead of Races we are going to have Nationalities. The differences between nationalities will not be game-changing, but they will provide little buffs here and there. Backgrounds essentially determine your class. Just like dark souls, your history determines your starting stats (hoo boy that’s a whole nother issue) and starting equipment. What backgrounds don’t effect is your player character. That would be your nationality.
For example, the proud warrior nation of Cane absolutley despises magic users, because they see it as cowardly and weak. This prejudice carries over to how they act towards other characters. Or at least it should if you’re roleplaying. For another example, Canites absolutely hate Meridites for two reasons. A. Meridite kind of has been at war with them constantly over bordering territory, and B. Meridite is essentially sustained by spellcasters and magic. Erego, if there is a Meridite and Canite in a party together, they shouldn’t be all buddy buddy right off the bat. They can grow to like each other and respect one another, but that takes time.
Again, that’s all assuming you’re roleplaying. I’m not stopping you from getting all buddy buddy with a Meridite if you’re a Canite from the very start, but I’m just saying, it wouldn’t really make sense.
Oh, speaking of nationalities, every nationality has likes and dislikes. These likes and dislikes extend to your others’ nationality, background, the way others talk and fight, etc.
Again, this is all for the purpose of roleplaying. And balance.
Now going back to the unique mechanics I talked of before, here’s an example.
Beheading: Beheading can be performed when 2 conditions are met. 1: the enemy is under ⅓ of their health, and 2: you can kill said enemy with your next attack. Beheading provides a morale debuff and decreases an enemy’s will to fight you. If a very strong enemy is beheaded, their followers have a good chance scatter. Beheading can only be done when using slashing damage. However, beheading some leaders may anger their followers, and only make them more aggressive.
Certain actions can be performed with certain weapons, and they can have an effect on the environment, other enemies, or the enemy you’re fighting, which is the most common. Or it can work on multiple of those. For example beheading works on the enemy you’re fighting, and if they have any followers, or there are weaker enemies around, it effects them.
Of course I could just scrap the nationalities system, and go with traditional races, but imo, it doesn’t make sense to have Orcs drafted to go fight in a holy war against the armies of hell. Much less for them to go along with it.