The main topic
"A new weight mechanics idea to balance the game and make the equipment more possible"
gains so many reply and critics that i apriciate, but it gains too many, and many critics said this mechanics will make them slow down, or make it complicated etc etc.
in sumary, this weight mechanics give the game more strategy which is may be usefull for the hardcore concept. this mechanics works by giving each weapon weight same as in real life.
the weight of the weapon affect the player base walking speed, it work by 1Kg slow down player 1%.
carrying 2 primary will be more slower than bringing 1 primary. and also it nerf all mellee by make it not possible to run fast by holding a knife. to simplyfy it, is no longger possible to run faster with a knife while carrying a primary on your inventory. to make it more optionable, you can unequip some weapon to lose weight, or carry 2 primary for some more bullets. you can move faster by unequip weapon whether is in the midle of the field or in the loadout menu. by having weight player can risk firepower for mobility or vice versa. the player speed depend on how much weight the player carry. it has a simple calculation to add the total amount of each weapon, example: l115a3(7Kg), m1911(1.1Kg),and bayonet(400g). 6.9+1.1+0.4=8.4Kg total, so the player will be 8.4% slower.
in this topic i will discuss what it can do to phantom forces
Phantom Forces is marketed for 12-15 year old kids, one of my critics says it’s too complicated for them and make less intress for those kids. but those kids doesn’t even care about weight and there are no effect if you don’t care about weight, those kids only want fire power and bullets, by enabling the option to bring 2 primmary in the loadout, it may intress some kids while they don’t mind about the slower walking speed consequence. adult gamer could be intrested at this game because of the
unique weight mechanics.
Phantom Forces is a fast pace game, “with this, the pace will be slower” they say. well it’s kinda the oposite. this mechanics make the gameplay more fast pace by having some weight on the weapon, example:
l115a3 current walk speed is 12 studs/sec
l115a3 with this mechanics is 16 x (100%-6.9%)=16 x 93.1%= 14.89 studs/sec
by giving weight to each weapon, it buff all the primary and secondary base walking speed. it meant it feel faster if you bring the normal loadout, but if you carry 2 primary, it will be slower. with this mechanics player can chose to have more mobillity and less firepower of vice versa. another note, you cannot run faster while holding a knife.
it can be solved with this, by making the knife slower when holded, there should be less knifer. those annoying knife main can be reduce. how does it work?, well it’s by increases it’s skill ceiling, by making a knife more useless when carrying a primary. the knifer must unequip all their guns to have the best mobility. by this it will be risky to bring a knife alone in a gun fight, with the lack of distance effectiveness it will be hard to master. by bringing pistol and knife as an alternative the player still lacks some firepower and even bullets, as also doesn’t have the best mobility. at this point a knife should be a silence way to kill someone.
this is not a repost or anything, it’s only say what it can do.
the marketing strats, to get some more income i don’t really think adding more weapon is a good idea. by making the new weapon high ranked, it is fairly stricted to new player. and the low ranks are more many than the high rankers. and also, high rankers already have many credits to buy the new weapon. i sugest adding ads to this page for more income. you can hire me if you want to, i have some ideas to intress some new player or the high ranker, im preety good at marketing strats againts competitor, and i also really good at balancing.