Any equipped one-hand blade will become a bayonet stuck to the end of any primary weapon. If the melee weapon is any different, the bayonet will default to the knife. Removes backstab damage and reduces melee speed to 1 stab/second, but the headshot multiplier for the melee is doubled and melee range is increased.
Damage: 19-0 (plus 1 damage per 0.5 seconds for 10 seconds on first hit.)
Velocity: 900 stud/s
Fire Rate: 1200 RPM
Movement: 13 stud/s
ADS speed: 15 (not really ADS but hip-aim)
CQB incendiary weapon. Extremely effective at clearing rooms.
Ability: healing is multiplied by 10 when standing 10 studs away from the medic bag; does not regen health until a second later when you are hit by enemy fire.
Duration: 5 heals
Ability: Spot enemies from above.
Duration: 45 seconds
Bonus: Hitting enemies can kill them directly in one hit, though the drone is destroyed and cannot be retrieved.
Ability: Auto-spots enemies until destroyed.
Duration: infinite, unless destroyed.
Ability: Increase reserve ammo for both primary and secondary by 1 magazine (or 5 extra rounds for SFG, Serbu, and Sawed Off).
Ability: Gain extra ammo for all weaponry (except grenades), but cannot be used for your own gain.
Duration: 5 resupplies.
Ability: can be laid on the ground; explodes when there is a nearby enemy. Can kill yourself if you are not careful. Can kill teammates and yourself if shot by an enemy.
Duration: Infinite, until destroyed or detonated.
Ability: 10x zoom that auto-spots enemies.
All ideas for equipment.