These are the major things I chose in the poll.
Not Listening To The Community / Lack of Communication by StyLiS
This is a problem that I agree with. They do read & listen to people’s suggestions, but they haven’t taken action upon it. I suppose this is the real reason why people pick this option.
There’s a lot of underlying factors for why the suggestions from the community aren’t being acted upon. Most of the StyLiS Staff don’t have an exact idea of what’s going on. Only the developers themselves understand what happens, and I doubt they will tell us.
For the most part, most of the playerbase is fine with the changes to PF. Only a portion of the playerbase (That’s you guys) have contact with StyLiS via website, TS or Discord. You can express your ideas about the changes here, but StyLiS has to consider if the changes you suggest will affect the rest of the player base.
As for the lack of communication by StyLiS, that is partially true. They do respond when it’s feasible for them, and they have announcements in the SS Discord. The work they do for PF, as well as their own life stuff does make communication less frequent, though.
Here’s something to think about:
Lack of Significant Updates / Features / Maps
Well, here’s an image from the #game-suggestions channel in the SS Discord:
This one is about why there’s a lack of significant updates:
Melee weapons & their statistics
These two go hand in hand. In my opinion, the melee statistics should be a fixed amount for all melee weapons in the respective category (e.g. All single hand blade weapons have the same damage, range, etc)
The amount of times that people get one shotted by a melee weapon at full HP from the front is off the charts. It leads me to believe there’s a torso multiplier for all melee weapons, when it really should be 1.0x.
The damage of melee weapons should be nerfed by a noticeable amount, to the point where people resort to melee as a last resort finisher (Instead of rushing towards people with the melee weapon). Range could use a slight nerf as well.