There’s already been a lot of posts like this.
Most weapons in the game already have rifled barrels, not sure why you’d want to apply the same rifling again…
That’s why I added or had “Long Barrel” as an option in the title.
Another issue I see with this, is recoil increase. A longer barrel reduces recoil.
I only said increased recoil for balancing reasons
There’s other more realistic ways to balance it.
Very true. It’s just how I saw “balancing” for it.
A longer barrel would reduce recoil and sound.
Recoil and stability are different things, afaik.
How I think it’d work:
- Increase ADS stability by 10% at the cost of -15% hipfire stability
- +20% base muzzle velocity
- -5% movement speed with weapon equipped
If slugs are equipped, then perhaps a shotgun can use a rifled barrel to increase the muzzle velocity too. (Only for slugs)
Questionable ideas would be decreasing the damage falloff of certain weapons, etc.
If only PF had a mechanic which made guns close to walls fold to the chest…
I would fucking love to see that, but I feel as if it would be kinda buggy on certain surfaces.
I have noticed that you can easily shoot through 2 studs if your close enough to a wall. This idea seems to be a good fix; however, who knows how many more bugs it’ll bring.
I think it deserves a topic of its own.
CALL it heavy barrel for long range attacks
No u are inflating your ego… If you had a ego that is
keep this dead topic dead
Yeah, though I think the sound should be like 0.5x louder, that way it’s a bit more balanced, and I think they shouldn’t add it for Dragunov SVU/SVDS (to devs), or maybe not for DMRs at all. Also +10% ADS stability, -5% HFS, +20% MV, -10% move speed